Based in Slovakia
PS4|PS5 19th December 2023
Loot River is an upcoming island-shifting action-roguelike coming to Xbox and PC. Prepare to journey down an otherworldly river in search of knowledge and loot! Set in a series of procedurally-generated labyrinths, Loot River is a dungeon-crawling action-roguelike that combines the tense, real-time combat and dark fantasy stylings of Dark Souls with the spatial block-shifting puzzles of Tetris. Armed with the power of the Relic, players can shift the ground beneath them, sliding floating ruins together in a series of tile puzzles. As players venture through these endless catacombs, they’ll encounter beasts, lost travellers, and bosses. These cosmic grottos offer a wealth of new weapons and gear to discover, as well as unholy knowledge to unearth for permanent upgrades. Drawn to shards of an unholy relic, wandering nomads have found themselves in a perpetual cycle of life and death, losing their sanity as they journey through endless parallel realities, devouring each other to absorb the knowledge of their fellow travelers. No two journeys are ever the same as countless lost souls float through the Loot River.
- Brand new Level Editor - play, create and share custom made levels
- Beautiful hand drawn pixel art with fluid animations and real time shadows
- Astonishing water simulation
- Ability to control every piece of floating dungeon
- Plenty of different abilities, items and weapons, each with unique look, animations, powers, and style
- Procedurally generated levels
PlayStation and Level Editor Announcement Trailer YouTube
Announcement Trailer YouTube
straka.studio is a small Slovakian outfit that creates games focused on transforming the world around the player. After developing the mobile spatial puzzlers Euclidean Lands and Euclidean Skies, straka.studio has turned its attention to its most ambitious project yet, the action-roguelike Loot River, coming to Xbox and PC.
SUPERHOT PRESENTS is an indie game funding initiative created by the team that made SUPERHOT. After making a runaway success through sheer gumption and foolhardiness, the studio now aims to give other foolhardy, upstart indies a hand. Shipping a game without a publisher or investors is daunting and can feel like a huge leap of faith, so the SUPERHOT team aims to make that jump a little less scary for indie developers.
Supported using public funding by Slovak Arts Council